as well as income from the virtual passengers or cargo. There are many expenses associated with every flight - rental charges, fuel costs, etc. Players must be aware of their aircraft's capabilities and fuel levels so that they can carry the cargo selected, or to not become stranded at an airport without fuel. Players can own their own aircraft, or rent them from other players or from "the system". The basic concept of FSEconomy is that players use aircraft to move virtual passengers or cargo. Some members choose to use FSEconomy completely on their own others choose to work with a few other players and still others choose to join one or more communities of made up of dozens of other players. It is an open-ended platform, allowing each member to tailor their experience to their individual liking. their "style of play" is the phrase frequently used. However, many VAs do use the FSEconomy system to operate their VA.įSEconomy strives to be a framework within which players can decide what FSE is to them. There is no schedule there are no "levels" there are no requirements to start from the bottom and work your way up. Other players see changes in these items within the "game world".įSEconomy is not a Virtual Airline. It is "persistent" because the aspects of the game - aircraft location and fuel levels, etc. FSEconomy is a multi-player "persistent world" add-on for flight simulators, with an economical focus.
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